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Electronic Media

First Year Units

Second Year Units

Third Year Units

E-Media Electives

Postgraduate


First Year Units - E-Media 1 FSE110

Students study various electronic processes. The year is divided into four six-week blocks each focused on an introduction to a way of working with electronic media. Students are expected to complete a project associated with each approach. Two blocks introduce students to some of the basic processes of digital production; the other two introduce them to basic processes of studio-based video production. A program of studio theory (which gives a context for the use of computers by artists) is a compulsory component of first-year modules.

Staff: Mr W Hart, Mr L Hobba

25%, sem 1 and 2, 6 hrs weekly (26 wks), assess ashort folio of project work.

Handbook information on E-Media FSE110


Second Year Units - E-Media 2 FSE210

In consultation with staff, students develop a project, selecting a form of electronic media in which they have started to develop expertise. In studio theory, students present seminars addressing issues relating to their project. The student must complete the unit content of two 12.5 % options in related electronic media units as part of a major in E-Media.

Staff: Mr W Hart, Mr L Hobba

50%, sem 1 and 2, 2 hrs lectures/tutorial/critique, 10 hrs practical weekly (26 wks), Prerequisites FSE110 or equiv, assessment of a folio of completed projects including course content of two E-Media options taken in sem 1 and 2; related journal.

Handbook information on E-Media FSE210


Third Year Units - E-Media 3 FSE310

In consultation with staff, students develop a project, selecting a form of electronic media in which they have begun to develop considerable expertise. In studio theory, students present seminars addressing issues relating to their project. Students must complete the unit content of at least one 12.5 % option in related electronic media units as part of this E-Media unit.

Staff: Mr W Hart, Mr L Hobba

50%, sem 1 and 2, 2 hrs lectures/tutorial/critique, 10 hrs practical weekly (26 wks), Prerequisites FSE210 or equiv, assessment of a folio of completed projects including course content of two E-Media options taken in sem 1 and 2; related journal.

Handbook information on E-Media FSE310

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E-Media Electives

FSE250/350 Digital Imaging A

FSE251/351 Digital Imaging B

FSE253/353 WWW Design

FSE254/354 Time-based Multi-Media

FSE256/356 Sound A

FSE257/357 Sound B

FSE258/358 The Moving Image

FSE259/359 Interactive Installation

FSE260/360 Digital 3D Modelling, Scenography and Animation


FSE250/350 Digital Imaging A

Introduces digital imaging technologies, techniques, and aesthetics, focusing upon art and design related applications. The unit provides a practically orientated foundation in digital imaging principals, from image capture to output, developing image manipulation concepts and abilities.

Staff: Mr W Hart

12.5%, sem 1 or 2, 3-hr tutorial/practical demonstration weekly (13 wks), Prerequisites FSE110 or other level 100 Studio A subject, assessment of a short folio of project work

Handbook information on Digital Imaging A FSE250/350

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FSE251/351 Digital Imaging B

Builds on the foundation of FSE250/350, and offers the opportunity to develop a more sophisticated or specialised understanding of image manipulation concepts. In consultation with staff, students research and develop and imaging project.

Staff: Mr W Hart

12.5%, sem 1 or 2, 3-hr tutorial/practical demonstration weekly (13 wks), Prerequisites FSE250/350 or equiv experience, assessment of a short folio of project work

Handbook information on Digital Imaging B FSE251/351

FSE253/353 WWW (World Wide Web) Design

The rapid growth and continuing development of electronic document capabilities through the World Wide Web, bring unique challenges to developing and designing electronic documents. This unit provides a foundation in the history and principals of electronic document design, and surveys continuing and future developments, focusing upon design challenges and aesthetic potentials of this emerging medium. The orientation of the unit is largely practical, developing a familiarity and understanding in the use of basic techniques and software tools, from which participants will be encouraged to develop more advanced or experimental designs.

Staff: Mr W Hart

12.5%, sem 2, 3-hr tutorial/practical demonstration weekly (13 wks), Prerequisites FSE250/350 or equiv experience, assessment of a short folio of project work

Handbook information on WWW Design FSE253/353

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FSE254/354 Time-based Multi-Media

Digital media provides unique ways to manipulate and combine temporal and interactive media. This unit will survey software tools and conceptual considerations in manipulating and combining media elements (sound, animation and the moving image). Concepts of interactivity will also be developed and explored. The focus of the unit is largely practical in orientation.

12.5%, sem 1, 3-hr tutorial/practical demonstration weekly (13 wks), Prerequisites FSE250/350 or equiv experience, assessment of a short folio of project work

Handbook information on Time-based Multi-Media

FSE256/356 Sound A

Introduces the physics of sound as it relates to applications for general electronic arts practice. Through set projects and critiques, students study sound as an art medium, incorporating radio art, installation, sound for moving image and sound as a sculptural element. The emphasis is placed on conceptual and skills-based development using personal computer software processes, including: hard-disk recording; microphones and their uses; portable field record; studio recording techniques.

Staff: Mr L Hobba

12.5%, sem 1, 3-hr tutorial/practical demonstration weekly (13 wks), Prerequisites FSE110 or equiv, assessment of a short folio of project work.

Handbook information on Sound A FSE256/356

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FSE257/357 Sound B

A project-based, semester-length unit developing the skills acquired in FSE256. Advanced processes include introduction to sampling and digital production processes, MIDI, SMPTE and the use of these protocols for the creative use of sound. Projects, under the direction of the unit supervisor, built in FSE256.

Staff: Mr L Hobba

12.5%, sem 2, 3-hr tutorial/practical demonstration weekly (13 wks), Prerequisites FSE256/356 or equiv, assessment of a short folio of project work.

Handbook information on Sound B FSE257/357

FSE258/358 The Moving Image

Examines video as a documentary medium. The unit introduces students to pre-production processes, including script development and location/resource management, the use of portable equipment, and post-production skills. Students undertake a short documentary project that develops control of location and sound/image technologies. Stylistic approaches to the genre are examined and the management of non-linear editing process is introduced using digitised video and Adobe Premiere software.

Staff: Mr L Hobba

12.5%, sem 1, 3-hr tutorial/practical demonstration weekly (13 wks), Prerequisites FSE256/356 or equiv, assessment of a short folio of project work.

Handbook information on The Moving Image FSE258/358

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FSE259/359 Interactive Installation

Encourages experimental approaches to electronic media including customised interactive technologies for use in sound and vision installations. Cross-linking of media is encouraged from junkyard technologies to refined software use. Application of appropriate software is discussed to facilitate solutions to technology-based installation, including Director, Sound Edit with Quicktime, and other presentation and control software such as Powerpoint and MIDI. Strategies for interaction in physical space is considered.

Staff: Mr L Hobba

12.5%, sem 2, 3-hr tutorial/practical demonstration weekly (13 wks), Prerequisites FSE110 or equiv, assessment of a short folio of project work.

Handbook information on Interactive Installation FSE259/359

FSE260/360 Digital 3D Modelling, Scenography and Animation

Introduces the use of computer software as a means of developing 3D visual concepts. Students are expected to develop a project which explores and develops skills in three areas of computer-augmented 3D visualisation: developing a model or concept; developing the model by adding lighting and texture; bringing the scene to life by animation. The knowledge and skills acquired have a wide range of visual applications, including: developing 3D design concepts; linking to computer aided manufacture of componentry; communication of 3D concepts; animation for television or multimedia.

Staff: Mr W Hart

12.5%, sem 1, 3-hr tutorial/practical demonstration weekly (13 wks), Prerequisites FSE110 or equiv, assessment of a short folio of project work.

Handbook information on Digital 3D Modelling FSE260/360

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